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The Division: manutenzione oggi, update 1.4 domani

Oggi 24 ottobre, dalle 16:00 alle 20:00, ci sarà una manutenzione programmata che darà gli ultimi ritocchi al gioco per l’arrivo dell’update 1.4.

Questo il changelog dell’aggiornamento in arrivo domani, che introdurrà tra l’altro dei livelli simili a quelli della Zona Nera nel PvE:

New feature: world tiers

  • Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
  • There are a total of 4 World Level tiers:
  • Tier 1: enemy lvl30, gear score rewards 163
  • Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
  • Tier 3: enemy lvl32, gear score rewards 204
  • Tier 4: enemy lvl33, gear score rewards 229
  • Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
  • Heroic Difficulty is no longer available for any game activity.

UI improvements

  • Added a player reporting interface for PC users.
  • Players now have the “mark as junk” option when equipping mods.
  • Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.
  • Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.
  • Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display.
  • Weapon skins no longer take inventory space.
  • Equipped items are now always displayed at the top of the inventory list.
  • Recalibrated items now have an icon displayed next to their recalibrated stat/talent.
  • Crafting materials can now be converted in bulk at the Crafting Station.
  • Players can now deconstruct items from the Stash.
  • Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu.
  • Players are no longer able to open their inventory while under status effect.
  • Recalibration bench now opens instantly instead of waiting for watch tapping animation.

Gameplay changes

  • Time-to-kill enemy NPCs has been lowered.
  • Many improvements were made to enemy AI.
  • Player ammo capacity has been increased by 50% after level 30.
  • When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
  • Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
  • Accuracy will now be lowered for a short duration after performing a combat roll.
  • Added a delay between leaving a group and signing up for matchmaking.
  • Weapon magazines are now refilled when restocking from an ammo crate.
  • The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
  • Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.
  • The Map indicator for Rogue players now increases in size the closer they are to the player.
  • Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.
  • Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
  • Several improvements to NPC AI.
  • Player health will now progressively regenerate to full when out of combat.
  • Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
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